Item Modifications

Damage (Absolute + Percent)

keypossible valuesDescription
damage.physical.absolultevalue+value Physical Damage
damage.fire.absolultevalue+value Fire Damage
damage.ice.absolultevalue+value Ice Damage
damage.holy.absolultevalue+value Holy Damage
damage.dark.absolultevalue+value Dark Damage
damage.all.percentpercent+percent% All Damage
damage.elemental.percentpercent+percent% Elemental Damage
damage.physical.percentpercent+percent% Physical Damage
damage.fire.percentpercent+percent% Fire Damage
damage.ice.percentpercent+percent% Ice Damage
damage.holy.percentpercent+percent% Holy Damage
damage.dark.percentpercent+percent% Dark Damage
damage.based_on_statstat, stat_value, damage_conversion_ratio, max_damage_added+(stat_value * bonus_conversion_ratio)% Damage per stat (max. max_damage_added)

Damage Chance (On‑Hit Damage Procs)

keypossible valuesDescription
chance.damage.physicalchance, damagechance% Chance to inflict additional damage Physical Damage
chance.damage.firechance, damagechance% Chance to inflict additional damage Fire Damage
chance.damage.icechance, damagechance% Chance to inflict additional damage Ice Damage
chance.damage.holychance, damagechance% Chance to inflict additional damage Holy Damage
chance.damage.darkchance, damagechance% Chance to inflict additional damage Dark Damage

Status Effects (Bleed, Poison, Burn, Freeze, Cursed, Piercing)

keypossible valuesDescription
chance.bleedchance, damage_per_secondchance% Chance to inflict damage_per_second Bleed Damage per second
chance.poisonchance, damage_per_secondchance% Chance to inflict damage_per_second Poison Damage per second
chance.burningchance, damage_per_secondchance% Chance to inflict damage_per_second Fire Damage per second
chance.freezechancechance% Chance to inflict Freeze
chance.cursedchancechance% Chance to inflict Cursed
chance.piercingchancechance% Chance to inflict Piercing Damage

Defense (Absolute + Percent)

keypossible valuesDescription
defense.physical.absolultevalue+value Physical Defense
defense.fire.absolultepercent+percent% Fire Resistance
defense.ice.absolultepercent+percent% Ice Resistance
defense.holy.absolultepercent+percent% Holy Resistance
defense.dark.absolultepercent+percent% Dark Resistance
defense.physical.percentpercent+percent% Physical Defense
defense.elemental.absolultepercent+percent% Elemental Resistance
defense.max.fire.absolultepercent+percent% Fire Resistance (max)
defense.max.ice.absolultepercent+percent% Ice Resistance (max)
defense.max.holy.absolultepercent+percent% Holy Resistance (max)
defense.max.dark.absolultepercent+percent% Dark Resistance (max)

Speed / XP / Item Find / Trading

keypossible valuesDescription
speed.relativepercent+percent% Movement Speed Bonus
attack_speed.relativepercent+percent% Attack Speed Bonus
cast_speed.relativepercent+percent% Cast Speed Bonus
speed.relative.decreasepercent-percent% Movement Speed Bonus
experience_gain.bonuspercent+percent% gained Experience
item_find.bonuspercent+percent% Item Find Bonus
magic_find.bonuspercent+percent% Magic Find Bonus
lesser_item_cost.bonuspercent-percent% Gold Cost when Buying Items

Attribute Bonuses (HP, Stamina, Mana, VIT, END, MAG, STR, DEX, INT, LCK)

keypossible valuesDescription
status.bonus.hpvalue+value Health
status.bonus.staminavalue+value Stamina
status.bonus.manavalue+value Mana
status.bonus.VITvalue+value Vitality
status.bonus.ENDvalue+value Endurance
status.bonus.MAGvalue+value Magic
status.bonus.STRvalue+value Strength
status.bonus.DEXvalue+value Dexterity
status.bonus.INTvalue+value Intelligence
status.bonus.LCKvalue+value Luck

Regeneration Bonuses (HP, Stamina, Mana)

keypossible valuesDescription
status.bonus.regeneration.hpvalue+value Health/s
status.bonus.regeneration.staminavalue+value Stamina/s
status.bonus.regeneration.manavalue+value Mana/s

Status Duration (Bleed, Burn, Poison, Freeze, Cursed)

keypossible valuesDescription
status.duration.bleedseconds+seconds Bleed Duration
status.duration.burnseconds+seconds Burn Duration
status.duration.poisonseconds+seconds Poison Duration
status.duration.freezeseconds+seconds Freeze Duration
status.duration.cursedseconds+seconds Cursed Duration

Weapon Type Damage Mods

keypossible valuesDescription
damage.weapon_type.add_percentweapon_type, damage_percent#damage_percent% damage with weapon_type

Critical / On‑Hit / On‑Kill / On‑Status

keypossible valuesDescription
chance.criticalpercent+percent% Critical Hit Chance
critical.damage_multiplierpercent+percent% Critical Damage
chance.lifestealchance, recoverychance% Chance to recover recovery Health on hit
chance.manastealchance, recoverychance% Chance to recover recovery Mana on hit
chance.hp_after_killchance, recoverychance% Chance to recover recovery Health on kill
chance.mana_after_killchance, recoverychance% Chance to recover recovery Mana on kill
chance.hp_after_status_inflictstatus_key, chance, recoverychance% Chance to recover recovery Health on inflicting status_key
chance.mana_after_status_inflictstatus_key, chance, recoverychance% Chance to recover recovery Mana on inflicting status_key
chance.damage_buff_after_status_inflictstatus_key, chance, damage, duration_secondschance Chance for additional damage for duration_seconds seconds on inflicting status_key
chance.reduce_target_hp_on_hitchance, damage_percentchance Chance to reduce the Target's Health by damage_percent%

Skill‑Cast Chance

keypossible valuesDescription
chance.on_take_damage.skillchance, skillchance% Chance to cast skill on taking Damage
chance.on_deal_damage.skillchance, skillchance% Chance to cast skill on dealing Damage
chance.on_deal_damage_with_skill.skillchance, skills_source, skillchance% Chance to cast skill on dealing Damage with skills_source
chance.on_deal_damage_with_damage_type.skillchance, damage_types, skillchance% Chance to cast skill on dealing Damage with damage_types
chance.on_perfect_block.skillchance, skillchance% Chance to cast skill on Perfect Block

Summons (Damage, HP, Defense, Duration)

keypossible valuesDescription
summon.damage_percentpercent+percent% damage of summoned creatures
summon.damage.physical.absolultevalue+value Physical Damage to summoned creatures
summon.damage.fire.absolultevalue+value Fire Damage to summoned creatures
summon.damage.ice.absolultevalue+value Ice Damage to summoned creatures
summon.damage.holy.absolultevalue+value Holy Damage to summoned creatures
summon.damage.dark.absolultevalue+value Dark Damage to summoned creatures
summon.time.addvalue+value seconds to summon duration
summon.hp.addvalue+value Health of summoned creatures
summon.defense.physical.addvalue+value physical defense of summoned creatures
summon.defense.elemental.addpercent+percent% elemental resistance of summoned creatures

Perfect Block (HP, Mana, Stamina, Damage Buff)

keypossible valuesDescription
perfect_block.add_hprecovery+recovery HP after a Perfect Block
perfect_block.add_manarecovery+recovery Mana after a Perfect Block
perfect_block.add_staminarecovery+recovery Stamina after a Perfect Block
chance.perfect_block.add_damage_buffchance, damage, duration_secondschance% Chance for additional damage for seconds seconds after a Perfect Block